Open BeefSteaker opened 1 year ago
Have you found a way to reproduce it outside a raid setting? Because it always worked for me.
No, it's just been consistent in the attempts I've been watching
@BeefSteaker Could you mention that in the Steps to Reproduce? The mechanic is already implemented but something's breaking it and we don't know what.
@Gultask With "mechanic is already implemented" are you also taking in consideration the main point of the report: the 2 sec delay on both bosses after each TP? The threat issue is half of the problem only.
A lot of proof that the 2sec delay should be there, ty.
It is there but there's something messing it up.
If you try it using 2 characters it'll probably be perfect.
huh, ye def not taking place in the encounter, more than +50 attempts and it was instant every time (I was the only warlock tanking the first kill on Twins in live ChromieCraft)
Idea/Opinion: I don't think this is the right way to handle it, just because players perceive it as a delay, it does not mean it should be a delay in code. In the old system for events, I'd try something like: (segmentation instead of running it all together, I think would also help to mimic the retail behavior more accurately)
event_tp_1: DoResetThreat(); me->SetReactState(REACT_PASSIVE); DoCastSelf(SPELL_TWIN_TELEPORT_VISUAL, true); events.ScheduleEvent(event_tp_2, 1000);
event_tp_2: me->SetTarget(); events.ScheduleEvent(event_tp_3, 1000);
event_tp_3: me->SetReactState(REACT_AGGRESSIVE); if (Unit* victim = me->SelectNearestTarget()) { me->AddThreat(victim, 2000.f); AttackStart(victim); }
Missiles/spells/procs/debuffs and stuff may be getting in the middle of the current handling, which would explain why with only 2 players it works but in live attempts it doesn't.
https://github.com/chromiecraft/chromiecraft/issues/4264
What client do you play on?
enUS
Faction
Both
Content Phase:
60
Current Behaviour
Vek’lor and Vek’nilash start their attacks right after swapping, sometimes this makes the two bosses go after their previous targets. Vek’nilash for example may attempt to go after its previous target to try to channel a new shadowbolt. https://www.twitch.tv/videos/1629467401?t=03h00m06s
Expected Blizzlike Behaviour
Vek’lor and Vek’nilash should have a delay of 2 seconds before retaking their attacks after the swamp. They complete full teleport animation, remove anyone on target, stop all actions and then retake their normal cycle of attacks.
Source
explanation: https://youtu.be/ulzbebfPxcg?t=261
example 1: https://youtu.be/ulzbebfPxcg?t=194 example 2: https://youtu.be/ulzbebfPxcg?t=233 example 3: https://youtu.be/ulzbebfPxcg?t=298 example 4: https://youtu.be/ulzbebfPxcg?t=330
another run: https://youtu.be/4CmadeEllDk?t=68
Steps to reproduce the problem
While in a raid group (22-25 players) Go c id 15276 Engage combat in this encounter
Extra Notes
I'm unable to replicate it on my own, even with multiple characters present. It does appear consistent in live attempts I've been watching. Might require more complex interactions between players
Without this 'grace period' , the fight gets buggy with threat and more challenging than it was designed to be as that short delay allows for the other tank/warlock to react and take initial action.
AC rev. hash/commit
https://github.com/chromiecraft/azerothcore-wotlk/commit/b427e8e18cb6baa80124ce8e3a7e79aa670bcc74
Operating system
Ubuntu 20.04
Modules
Customizations
None
Server
ChromieCraft