Open Dr-Arayashiki opened 1 year ago
Source
Please attach a source that isn't from a private server.
Source
Please attach a source that isn't from a private server.
sorry, already fixed :) Blizzard: https://www.youtube.com/watch?v=I0edUv7qWMI&t=227s
same goes for Lady Jaina . why no one is fixing this .
why no one is fixing this .
Because fixes are made by volunteer contributors who choose to fix what they want. This issue was only made yesterday.
well me myself tried to go to wow database editor to check this out . but i havent find any ai script for this event . i tried to search but no luck .
here is a video from Alliance Lady Jaina in Hall of reflection
[17:54:29] Welcome to Indigo Realm [17:54:29] This server runs on AzerothCore www.azerothcore.org [17:54:29] [1] Joined Channel: [1. General - Icecrown] [17:54:29] [3] Joined Channel: [3. LocalDefense - Icecrown] [17:54:29] [6] Joined Channel: [6. global] [17:54:55] AzerothCore rev. fc4a2f42de36+ 2023-03-27 17:28:13 +0000 (master branch) (Unix, Release, Static) [17:54:55] Using SSL version: OpenSSL 1.1.1f 31 Mar 2020 (library: OpenSSL 1.1.1f 31 Mar 2020) [17:54:55] Using Boost version: 1.71.0 [17:54:55] Using MySQL version: 80032 [17:54:55] Using CMake version: 3.16.3 [17:54:55] Compiled on: Linux 5.4.0-144-generic [17:54:55] Worldserver listening connections on port 8085 [17:54:55] Realmlist (Realm Id: 1) configured in port 8085 [17:54:55] VMAPs status: Enabled. LineOfSight: 1, getHeight: 1, indoorCheck: 1 [17:54:55] MMAPs status: Enabled [17:54:55] maps directory located in ./maps. Total size: 291014951 bytes [17:54:55] vmaps directory located in ./vmaps. Total size: 658130721 bytes [17:54:55] mmaps directory located in ./mmaps. Total size: 2192910844 bytes [17:54:55] Using enUS DBC Locale as default. All available DBC locales: enUS [17:54:55] Using World DB: ACDB 335.9-dev [17:54:55] LoginDatabase queue size: 0 [17:54:55] CharacterDatabase queue size: 0 [17:54:55] WorldDatabase queue size: 0 [17:54:55] No modules enabled
blizzlike behavior
well me myself tried to go to wow database editor to check this out . but i havent find any ai script for this event . i tried to search but no luck .
line 1586 of halls_of_reflection.cpp
case EVENT_LK_START_FOLLOWING: /// @todo: LK Moves too fast at the begining and too slow after and the leaders (Sylvana/Jaina) should be running instead of walking.
there is already a comment in the code itself about this, but it seems that they only commented what should happen
i found the fix from trinitycore but its a database and script fix . can't do it someone search it up
Can you share the link to TC for reference @indigowowserver ?
Can you share the link to TC for reference @indigowowserver ?
line 824 inside the script there is link to database from trinitycore
inside it there script for database its also here class npc_jaina_or_sylvanas_escape_hor : public CreatureScript { public: npc_jaina_or_sylvanas_escape_hor() : CreatureScript("npc_jaina_or_sylvanas_escape_hor") { }
struct npc_jaina_or_sylvanas_escape_horAI : public ScriptedAI
{
npc_jaina_or_sylvanas_escape_horAI(Creature* creature) : ScriptedAI(creature),
_instance(creature->GetInstanceScript()), _icewall(0), _prefight(false), _invincibility(true) { }
void Reset() override
{
_events.Reset();
_icewall = 0;
_events.ScheduleEvent(EVENT_ESCAPE, 1s);
}
void JustDied(Unit* /*killer*/) override
{
if (Creature* lichking = ObjectAccessor::GetCreature(*me, _instance->GetGuidData(DATA_THE_LICH_KING_ESCAPE)))
lichking->AI()->EnterEvadeMode(); // event failed
}
void DamageTaken(Unit* /*attacker*/, uint32& damage, DamageEffectType /*damageType*/, SpellInfo const* /*spellInfo = nullptr*/) override
{
if (damage >= me->GetHealth() && _invincibility)
damage = me->GetHealth() - 1;
}
void DoAction(int32 actionId) override
{
switch (actionId)
{
case ACTION_START_PREFIGHT:
if (_prefight)
return;
_prefight = true;
_events.ScheduleEvent(EVENT_ESCAPE_1, 1s);
break;
case ACTION_WALL_BROKEN:
++_icewall;
if (_icewall < 4)
_events.ScheduleEvent(EVENT_ESCAPE_13, 3s);
else
_events.ScheduleEvent(EVENT_ESCAPE_15, 3s);
break;
case ACTION_GUNSHIP_ARRIVAL:
_events.ScheduleEvent(EVENT_ESCAPE_16, 5s);
break;
case ACTION_GUNSHIP_ARRIVAL_2:
_events.ScheduleEvent(EVENT_ESCAPE_17, 5s);
break;
default:
break;
}
}
i mean all this cores and to Azerothcore/TC/Mangus is all from same license and the license says to share code :D
Can you share the link to TC for reference @indigowowserver ?
line 824 inside the script there is link to database from trinitycore
inside it there script for database its also here class npc_jaina_or_sylvanas_escape_hor : public CreatureScript { public: npc_jaina_or_sylvanas_escape_hor() : CreatureScript("npc_jaina_or_sylvanas_escape_hor") { }
struct npc_jaina_or_sylvanas_escape_horAI : public ScriptedAI { npc_jaina_or_sylvanas_escape_horAI(Creature* creature) : ScriptedAI(creature), _instance(creature->GetInstanceScript()), _icewall(0), _prefight(false), _invincibility(true) { } void Reset() override { _events.Reset(); _icewall = 0; _events.ScheduleEvent(EVENT_ESCAPE, 1s); } void JustDied(Unit* /*killer*/) override { if (Creature* lichking = ObjectAccessor::GetCreature(*me, _instance->GetGuidData(DATA_THE_LICH_KING_ESCAPE))) lichking->AI()->EnterEvadeMode(); // event failed } void DamageTaken(Unit* /*attacker*/, uint32& damage, DamageEffectType /*damageType*/, SpellInfo const* /*spellInfo = nullptr*/) override { if (damage >= me->GetHealth() && _invincibility) damage = me->GetHealth() - 1; } void DoAction(int32 actionId) override { switch (actionId) { case ACTION_START_PREFIGHT: if (_prefight) return; _prefight = true; _events.ScheduleEvent(EVENT_ESCAPE_1, 1s); break; case ACTION_WALL_BROKEN: ++_icewall; if (_icewall < 4) _events.ScheduleEvent(EVENT_ESCAPE_13, 3s); else _events.ScheduleEvent(EVENT_ESCAPE_15, 3s); break; case ACTION_GUNSHIP_ARRIVAL: _events.ScheduleEvent(EVENT_ESCAPE_16, 5s); break; case ACTION_GUNSHIP_ARRIVAL_2: _events.ScheduleEvent(EVENT_ESCAPE_17, 5s); break; default: break; } }
npc_jaina_or_sylvanas_escape_horAI
in AC is represented by npc_hor_leader_secondAI
i mean all this cores and to Azerothcore/TC/Mangus is all from same license and the license says to share code :D
The licenses are not the same, for the record.
Current Behaviour
LK Moves too fast at the begining and too slow after and the leaders (Sylvana/Jaina) should be running instead of walking.
Expected Blizzlike Behaviour
(Sylvana/Jaina) should run instead of walk and always stay ahead of Lich King. Linck King should maintain a default Blizzlike Speed
Source
Blizzard: https://www.youtube.com/watch?v=I0edUv7qWMI&t=227s
Steps to reproduce the problem
Extra Notes
No response
AC rev. hash/commit
AzerothCore rev. 5d55449b891c
Operating system
Windows 11 64x
Custom changes or Modules
No response