Open noisiver opened 4 months ago
AzerothCore rev. 061d414e1c0d 2024-04-20 01:20:52 +0000 (master branch) (Unix, RelWithDebInfo, Static)
Having this issue. Just rebuilt.
For me, with a core compiled 3 hours ago, there's not even any at the portal.
When i have PreloadAllNonInstancedMapGrids = 0 and SetAllCreaturesWithWaypointMovementActive = 1 , Pit Commander is walking to Stairway. It takes about 8 min before he is getting there.
BUT when i have PreloadAllNonInstancedMapGrids = 1 and SetAllCreaturesWithWaypointMovementActive = 1 Pit Commander stays at spawn point
That's odd. One would assume it's the other way around. Good of you to discover that.
So with PreloadAllNonInstancedMapGrids
disabled, it will load the event as soon as a player enters hellfire peninsula? Does this mean that the PreloadAllNonInstancedMapGrids
function is not working as intended and is not properly activating any map grids? Or does it mean that this particular map grid is not properly configured to begin with PreloadAllNonInstancedMapGrids
enabled?
So with
PreloadAllNonInstancedMapGrids
disabled, it will load the event as soon as a player enters hellfire peninsula? Does this mean that thePreloadAllNonInstancedMapGrids
function is not working as intended and is not properly activating any map grids? Or does it mean that this particular map grid is not properly configured to begin withPreloadAllNonInstancedMapGrids
enabled?
Fel Reavers and Pit commander starts when they are loaded.... That is the strange thing, When i reset the server and login 10 minutes after and i go to stairway of destiny, the pit commander is already there
The strange thing in my mind is that no matter what they won't move (on my end at least) when preload and set as active are enabled. Even if I stick around near them and can even see them they still won't move.
Oh i must add... i use the playerbot fork... I am now trying on a freshly normal Azerothcore build And it's not working as you subscribed
So with
PreloadAllNonInstancedMapGrids
disabled, it will load the event as soon as a player enters hellfire peninsula? Does this mean that thePreloadAllNonInstancedMapGrids
function is not working as intended and is not properly activating any map grids? Or does it mean that this particular map grid is not properly configured to begin withPreloadAllNonInstancedMapGrids
enabled?Fel Reavers and Pit commander starts when they are loaded.... That is the strange thing, When i reset the server and login 10 minutes after and i go to stairway of destiny, the pit commander is already there
can you paste your worldserver.conf please
Remeber , i am using the Playerbots version from Liyufan
https://github.com/liyunfan1223/azerothcore-wotlk/tree/Playerbot
Current Behaviour
The creatures that are supposed to march towards The Stairs of Destiny in Hellfire Peninsula do in fact not path at all. Pit Command and Wrath Masters can be seen at the Portal Xilus, Portal Kruul, Gateway Shaadraz and Gateway Murketh.
There may be more spawn locations for these.
Expected Blizzlike Behaviour
They should path across The Path of Glory towards The Stairs of Destiny, or the Dark Portal if you prefer.
Source
No response
Steps to reproduce the problem
Extra Notes
Portal Xilus:
.go xyz -99 1892 79 530
Portal Kruul:.go xyz -418 1828 76 530
(This is where Pit Commander is at) Gateway Shaadraz:.go xyz -276 1529 31 530
Gateway Murketh:.go xyz -172 1513 29 530
If it matters at all I do have
PreloadAllNonInstancedMapGrids
andSetAllCreaturesWithWaypointMovementActive
enabledAC rev. hash/commit
3ff8de2086a2f32316ec0041963968c6eccf8958
Operating system
Ubuntu 22.04
Custom changes or Modules
Tested with nothing enabled