NPC Mobs that engage other npcs in combat seem to be resetting after a individual kill instead of staying and fight until the mob threat is cleared out. They appear to be resetting after each kill back to their home position and then they re-engage back out.
Observing the footage of azerothcore master build (no modules or custom edits):
You will see mobs will only target one creature at a time and not focus on aggro adjusting on to other threats, after the single target threat is killed, they return home before reaggroing again.
The scourge focus on one Ranger. While the other rangers only focus one when engaged (same things pretty much).
Problem seems to be the with the aggro system itself.
Expected Blizzlike Behaviour
Mob Groups when in conflict need to finish the fight before resetting back to their home location.
Source
Retail gameplay TBC Class Retail/TBC Classic PTR/Shadowlands Retail
Steps to reproduce the problem
Find a spot of two conflicting mobs, and observer their engagement.
Extra Notes
This is also a issue on Trinitycore as well.
This may be difficult to be experience with single player gamers.
Current Behaviour
NPC Mobs that engage other npcs in combat seem to be resetting after a individual kill instead of staying and fight until the mob threat is cleared out. They appear to be resetting after each kill back to their home position and then they re-engage back out.
This issue came about from @malcrom durning scripting. I attempted to debug the issue, but the breaks i am setting seems to either be non consistent or just not breaking in spots that i hope would work, such as aggressor ai https://github.com/azerothcore/azerothcore-wotlk/blob/fad214efe018dcb56ce11e717e41e1eddea96599/src/server/game/AI/CoreAI/CombatAI.cpp#L29 https://github.com/azerothcore/azerothcore-wotlk/blob/fad214efe018dcb56ce11e717e41e1eddea96599/src/server/game/AI/CoreAI/CombatAI.cpp#L38 https://github.com/azerothcore/azerothcore-wotlk/blob/fad214efe018dcb56ce11e717e41e1eddea96599/src/server/game/AI/CreatureAI.cpp#L285
Video
Observing the footage of azerothcore master build (no modules or custom edits): You will see mobs will only target one creature at a time and not focus on aggro adjusting on to other threats, after the single target threat is killed, they return home before reaggroing again. The scourge focus on one Ranger. While the other rangers only focus one when engaged (same things pretty much). Problem seems to be the with the aggro system itself.
Expected Blizzlike Behaviour
Mob Groups when in conflict need to finish the fight before resetting back to their home location.
Source
Retail gameplay TBC Class Retail/TBC Classic PTR/Shadowlands Retail
Steps to reproduce the problem
Find a spot of two conflicting mobs, and observer their engagement.
Extra Notes
This is also a issue on Trinitycore as well. This may be difficult to be experience with single player gamers.
AC rev. hash/commit
https://github.com/azerothcore/azerothcore-wotlk/commit/fad214efe018dcb56ce11e717e41e1eddea96599
Operating system
Windows 10 x64 Pro
Custom changes or Modules
No response