Open Selyria opened 5 years ago
I fixed this for now
-The first boss can no longer be defeated after a server chrash because he is banished again. -The Last Boss Murmur should cast a spell on a player Spell Murmur's Touch 33711 should hurl player into the air i will continue working when have some free time ;P
I fixed this for now
-The first boss can no longer be defeated after a server chrash because he is banished again. -The Last Boss Murmur should cast a spell on a player Spell Murmur's Touch 33711 should hurl player into the air i will continue working when have some free time ;P
All clear is already a beginning
Maybe you can open up a PR and I can test it out.
All of these are still an issue as of 9facd81e54ac
@GMKyle Are you still working on this? Are you done? Please share the fix so we can close this! :)
SMALL DESCRIPTION: The bosses in the Shadow Labyrinth are not working properly there are the following errors.
[ ] The first boss can no longer be defeated after a server chrash because he is banished again.
[x] The room where the first boss is inside should look like in the video. https://youtu.be/sYwTbBaPORA?t=100
[ ] The second boss is using the Incite Chaos spell ID 33676. All players should attack each other this doesn't work properly. Video https://youtu.be/sYwTbBaPORA?t=405
[x] Some Npc are wrong or have no running paths see video. Errors are extremely ab the 2 Boss to find https://youtu.be/sYwTbBaPORA?t=523
[ ] The third Boss Grandmaster Vorpil is not working properly. He should cast after porting all players Rain of Fire Id 33617 but he does stop after 1 second immediately.
[x] The Last Boss Murmur should cast a spell on a player Spell Murmur's Touch 33711 should hurl player into the air
[x] The Last Boss Murmur should be an event see video
This video is from Corecraft the event was very well recreated here https://www.youtube.com/watch?v=tedQDIjXU6U&t=6717s
Core Corecraft https://github.com/ccshiro/corecraft/tree/master/scriptdev2/scripts/outland/auchindoun/shadow_labyrinth
In this video you can see very well where what has to stand (NPC) https://youtu.be/1QHbVdiBbNY?t=3 https://youtu.be/tedQDIjXU6U?t=17
EXPECTED BLIZZLIKE BEHAVIOUR: https://wowwiki.fandom.com/wiki/Murmur
Ambassador Hellmaw – is kept banished by a number of Shadow Council minions in the second large room in the Shadow Labyrinth. Defeating the last group of banishers frees him. He has an area-effect fear with about a 40-yard range, and a nature-based venom spit that also reduces armor.
The creatures of (18794 Cabal Ritualist) were supposed to cast a spell on the column. a red beam see video
The 3 columns in front of the boss should cast a spell on the boss. I don't know him If the mob group on the column is dead, a spell will disappear on the boss. see video
If all Cabal ritualists are dead in 18794, the boss should get free. see video
https://youtu.be/1QHbVdiBbNY?t=270 https://youtu.be/sYwTbBaPORA?t=100 better quality
Spell Murmur's Touch 33711 should hurl player into the air
You have to fight your way through the event to get to murmur.
The Boss Name Blackheart the Inciter Id 18667 doesn't work properly.
If he is casting the spell Chaos all players should be taken over and attack each other. He does not do this correctly
CURRENT BEHAVIOUR:
STEPS TO REPRODUCE THE PROBLEM: .go c 66834 is mob in Shadow Labyrinth First Boss room .go c 67075 Boss Blackheart the Inciter .go c 66937 min 2-3 Player for test Murmur Room .go c 66815
BRANCH(ES): master
AC HASH/COMMIT: AzerothCore rev. 3f4c2f765220+ 2019-06-06 20:16:28 +0000 (master branch) (Win64, Release)
OPERATING SYSTEM: Windows 10
MODULES: NO