Open blinkysc opened 6 days ago
Tested on another fresh server, still segmentation fault happens. Set characters to level 15 and ran a dungeon with 2 players, after pulling many mobs clients crashed. Was able to get back in but then full segmentation fault with server crash
Play in debug mode and send us the crashlogs. We can't do anything without.
Aside from having the debug information. Can you tell us how to reproduce this issue?
Where you've done this, I understand while you pulling as many mobs, but I dont understand where. Than you mentioned a dungeon run.
Be more specific so we can look at it and attempt to reproduce your issue.
Been trying to run it all morning to reproduce it myself in debug mode, but couldn't get it to do it again. It was at level 16 for each player, 2 druids, 1 heal 1 tank in The Deadmines. It seemed to happen when pulling 10+ mobs at once with mod-autobalance and when spamming swipe while jumping and constant turning. Feel it is maybe limited to this dungeon because initially I was able to reproduce it between two seperate systems (one being a fresh built server). Both systems set for 2 cores and 4GB ram so don't think some sort of resource issue.
Current Behaviour
Clients crash as well as server crashes while playing with segmentation fault and no additional errors in error.log
Expected Blizzlike Behaviour
No crashes
Source
No response
Steps to reproduce the problem
Step 1. Pull many mobs at once in client Step 2. It might crash all clients connected or server segmentation fault and server shuts down
Extra Notes
No response
AC rev. hash/commit
2ce2c8cf3a8a
Operating system
Debien 12.7
Custom changes or Modules
No response