azerothcore / azerothcore-wotlk

Complete Open Source and Modular solution for MMO
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Segmentation Fault #20322

Open blinkysc opened 6 days ago

blinkysc commented 6 days ago

Current Behaviour

Clients crash as well as server crashes while playing with segmentation fault and no additional errors in error.log

Expected Blizzlike Behaviour

No crashes

Source

No response

Steps to reproduce the problem

Step 1. Pull many mobs at once in client Step 2. It might crash all clients connected or server segmentation fault and server shuts down

Extra Notes

No response

AC rev. hash/commit

2ce2c8cf3a8a

Operating system

Debien 12.7

Custom changes or Modules

No response

blinkysc commented 6 days ago

Tested on another fresh server, still segmentation fault happens. Set characters to level 15 and ran a dungeon with 2 players, after pulling many mobs clients crashed. Was able to get back in but then full segmentation fault with server crash

Grimdhex commented 6 days ago

Play in debug mode and send us the crashlogs. We can't do anything without.

TheSCREWEDSoftware commented 6 days ago

Aside from having the debug information. Can you tell us how to reproduce this issue?

Where you've done this, I understand while you pulling as many mobs, but I dont understand where. Than you mentioned a dungeon run.

Be more specific so we can look at it and attempt to reproduce your issue.

blinkysc commented 5 days ago

Been trying to run it all morning to reproduce it myself in debug mode, but couldn't get it to do it again. It was at level 16 for each player, 2 druids, 1 heal 1 tank in The Deadmines. It seemed to happen when pulling 10+ mobs at once with mod-autobalance and when spamming swipe while jumping and constant turning. Feel it is maybe limited to this dungeon because initially I was able to reproduce it between two seperate systems (one being a fresh built server). Both systems set for 2 cores and 4GB ram so don't think some sort of resource issue.