azerothcore / azerothcore-wotlk

Complete Open Source and Modular solution for MMO
http://www.azerothcore.org
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New configurable rates: amount of items from ores/herbs/fish etc... #2764

Open BarbzYHOOL opened 4 years ago

BarbzYHOOL commented 4 years ago

We need a conf for these things (profession related):

## Increase amount of items dropped from these sources
## Example: catch 3 fishes instead of 1 fish. It's like increasing mincount / maxcount in *_loot_template
Rate.Minning.DropAmount = 1
Rate.Skinning.DropAmount = 1
Rate.Milling.DropAmount = 1
Rate.Prospecting.DropAmount = 1
Rate.Disenchanting.DropAmount = 1
Rate.Fishing.DropAmount = 1
Rate.Pickpocketing.DropAmount = 1

Note: I might be missing some.

Originally posted by @BarbzYHOOL in https://github.com/azerothcore/azerothcore-wotlk/issues/2743#issuecomment-599133785

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PkllonG commented 4 years ago

If you can achieve, I hope the number of rebirth is dynamic, how many dynamic refresh a certain proportion of the game player

BarbzYHOOL commented 4 years ago

Something like Rate.Ore.RespawnTime / Rate.Herb.RespawnTime ??

PkllonG commented 4 years ago

For example, there are 100 players in this area, should refresh 50 (grass, Mine), players.50/ (grass, mine) should be reduced

kuramajssken001 commented 4 years ago

For example, there are 100 players in this area, should refresh 50 (grass, Mine), players.50/ (grass, mine) should be reduced

So much the better!