Open r0m1ntik opened 3 years ago
I think this patch will open up many other possibilities for custom patches
@r0m1ntik as long as it doesn't break (or alter in any way) the default behaviour, any changes in this direction is welcome
PS: I haven't reviewed the code (I will wait a PR to do that), just commenting on the idea in general of adding stuff to the core that allows further customisations
@FrancescoBorzi According to Idea, nothing changes there, just in some cases I add a check IsAnyTypeCreature() or _IS_CRE_OR_VEH_OR_PET_GUID()_ for example
For example, for modules that use player scripts or item scripts:
As for me, works like multivendor
I have an example of how to implement, done for Trinity 2018
I think this patch will open up many other possibilities for custom patches