Closed skxawng-cu closed 3 years ago
ABORT() ;
That line cause the crash, I try comment the line and rebuild and work.
Weird that it happens now and not anytime before...
Did any commit recently adjust something about battlegrounds @FrancescoBorzi ?
Weird that it happens now and not anytime before...
Did any commit recently adjust something about battlegrounds @FrancescoBorzi ?
I did something but it's not merged yet, so it can't be that.
@Winfidonarleyan recently worked on BGs
However, I can confirm that using https://github.com/azerothcore/azerothcore-wotlk/commit/b9ae587b6b37355448c30301f7cccd50175117cd with CFBG I didn't get any crash with players.
@skxawng-cu do you have any changes in your AC or it's clean? Can you try to reproduce this without any modifications or modules enabled?
also can anyone else reproduce this?
Need crashlog for check problem
Need crashlog for check problem
no need crashlog this time, it's clear what the line of the crash is because it's ABORT()
I checked the lines near to ABORT() and I saw that besides the conversion from the var type of itr
to auto
there were no changes even to the part of code of RemovePlayer()
, so, I am not sure that what causes the issue is that line, a crash log could be helpful I think
Where the core save crash logs in Linux?
I cannot reproduce this in Windows
same crash
Please add a crashlog
#0 0x0000000000e4ac2e in acore::Abort (file=0xf1d768 "/src/server/game/Battlegrounds/BattlegroundQueue.cpp", line=277, function=0xf1d80e "RemovePlayer") at /src/common/Debugging/Errors.cpp:116
formattedMessage = <incomplete type>
#1 0x000000000044bcb5 in BattlegroundQueue::RemovePlayer (this=0x1431130 <BattlegroundMgr::instance()::instance+96>, guid=4106, sentToBg=<optimized out>, playerQueueSlot=0) at /src/server/game/Battlegrounds/BattlegroundQueue.cpp:277
player = 0x7ffe88ec4940
itr = <optimized out>
groupInfo = <optimized out>
_bracketId = <optimized out>
_groupType = <optimized out>
group_itr = <optimized out>
pitr = <optimized out>
#2 0x0000000000644d9f in WorldSession::HandleBattlemasterJoinArena (this=0x7ffea8e9f100, recvData=...) at /src/server/game/Handlers/BattleGroundHandler.cpp:655
bgQueue = @0x1431130: {m_QueuedPlayers = std::map with 0 elements, m_QueuedGroups = {{empty std::__cxx11::list, empty std::__cxx11::list, empty std::__cxx11::list, empty std::__cxx11::list, empty std::__cxx11::list, empty std::__cxx11::list, empty std::__cxx11::list, empty std::__cxx11::list, empty std::__cxx11::list, empty std::__cxx11::list}, {empty std::__cxx11::list, empty std::__cxx11::list, empty std::__cxx11::list, empty std::__cxx11::list, empty std::__cxx11::list, empty std::__cxx11::list, empty std::__cxx11::list, empty std::__cxx11::list, empty std::__cxx11::list, empty std::__cxx11::list}, {empty std::__cxx11::list, empty std::__cxx11::list, empty std::__cxx11::list, empty std::__cxx11::list, empty std::__cxx11::list, empty std::__cxx11::list, empty std::__cxx11::list, empty std::__cxx11::list, empty std::__cxx11::list, empty std::__cxx11::list}, {empty std::__cxx11::list, empty std::__cxx11::list, empty std::__cxx11::list, empty std::__cxx11::list, empty std::__cxx11::list, empty std::__cxx11::list, empty std::__cxx11::list, empty std::__cxx11::list, empty std::__cxx11::list, empty std::__cxx11::list}, {empty std::__cxx11::list, empty std::__cxx11::list, empty std::__cxx11::list, empty std::__cxx11::list, empty std::__cxx11::list, empty std::__cxx11::list, empty std::__cxx11::list, empty std::__cxx11::list, empty std::__cxx11::list, empty std::__cxx11::list}, {empty std::__cxx11::list, empty std::__cxx11::list, empty std::__cxx11::list, empty std::__cxx11::list, empty std::__cxx11::list, empty std::__cxx11::list, empty std::__cxx11::list, empty std::__cxx11::list, empty std::__cxx11::list, empty std::__cxx11::list}, {empty std::__cxx11::list, empty std::__cxx11::list, empty std::__cxx11::list, empty std::__cxx11::list, empty std::__cxx11::list, empty std::__cxx11::list, empty std::__cxx11::list, empty std::__cxx11::list, empty std::__cxx11::list, empty std::__cxx11::list}, {empty std::__cxx11::list, empty std::__cxx11::list, empty std::__cxx11::list, empty std::__cxx11::list, empty std::__cxx11::list, empty std::__cxx11::list, empty std::__cxx11::list, empty std::__cxx11::list, empty std::__cxx11::list, empty std::__cxx11::list}, {empty std::__cxx11::list, empty std::__cxx11::list, empty std::__cxx11::list, empty std::__cxx11::list, empty std::__cxx11::list, empty std::__cxx11::list, empty std::__cxx11::list, empty std::__cxx11::list, empty std::__cxx11::list, empty std::__cxx11::list}, {empty std::__cxx11::list, empty std::__cxx11::list, empty std::__cxx11::list, empty std::__cxx11::list, empty std::__cxx11::list, empty std::__cxx11::list, empty std::__cxx11::list, empty std::__cxx11::list, empty std::__cxx11::list, empty std::__cxx11::list}, {empty std::__cxx11::list, empty std::__cxx11::list, empty std::__cxx11::list, empty std::__cxx11::list, empty std::__cxx11::list, empty std::__cxx11::list, empty std::__cxx11::list, empty std::__cxx11::list, empty std::__cxx11::list, empty std::__cxx11::list}, {empty std::__cxx11::list, empty std::__cxx11::list, empty std::__cxx11::list, empty std::__cxx11::list, empty std::__cxx11::list, empty std::__cxx11::list, empty std::__cxx11::list, empty std::__cxx11::list, empty std::__cxx11::list, empty std::__cxx11::list}, {empty std::__cxx11::list, empty std::__cxx11::list, empty std::__cxx11::list, empty std::__cxx11::list, empty std::__cxx11::list, empty std::__cxx11::list, empty std::__cxx11::list, empty std::__cxx11::list, empty std::__cxx11::list, empty std::__cxx11::list}, {empty std::__cxx11::list, empty std::__cxx11::list, empty std::__cxx11::list, empty std::__cxx11::list, empty std::__cxx11::list, empty std::__cxx11::list, empty std::__cxx11::list, empty std::__cxx11::list, empty std::__cxx11::list, empty std::__cxx11::list}, {empty std::__cxx11::list, empty std::__cxx11::list, empty std::__cxx11::list, empty std::__cxx11::list, empty std::__cxx11::list, empty std::__cxx11::list, empty std::__cxx11::list, empty std::__cxx11::list, empty std::__cxx11::list, empty std::__cxx11::list}, {empty std::__cxx11::list, empty std::__cxx11::list, empty std::__cxx11::list, empty std::__cxx11::list, empty std::__cxx11::list, empty std::__cxx11::list, empty std::__cxx11::list, empty std::__cxx11::list, empty std::__cxx11::list, empty std::__cxx11::list}}, m_SelectionPools = {{SelectedGroups = empty std::__cxx11::list, PlayerCount = 0}, {SelectedGroups = empty std::__cxx11::list, PlayerCount = 0}}, m_bgTypeId = BATTLEGROUND_TYPE_NONE, m_arenaType = 0, m_WaitTimes = {{{0, 0, 0, 0, 0, 0, 0, 0, 0, 0} <repeats 16 times>}, {{0, 0, 0, 0, 0, 0, 0, 0, 0, 0} <repeats 16 times>}}, m_WaitTimeLastIndex = {{0 <repeats 16 times>}, {0 <repeats 16 times>}}, m_events = {m_time = 3601001, m_events = std::multimap with 0 elements, m_aborting = false}}
asGroup = 0 '\000'
isRated = 1 '\001'
arenatype = 5 '\005'
arenaslot = <optimized out>
bgt = <optimized out>
bgTypeId = BATTLEGROUND_AA
bgQueueTypeId = BATTLEGROUND_QUEUE_NONE
bracketEntry = 0x7ffff36e6494
startHour = <optimized out>
endHour = <optimized out>
arenaJoinStartTime = <optimized out>
arenaJoinStoptTime = <optimized out>
currentTime = <optimized out>
err = <optimized out>
guid = <optimized out>
qSlot = <optimized out>
#3 0x000000000071a5a8 in WorldSession
than same reason caused crash with cfbg module:
#4 CFBG::ShouldForgetInListPlayers (this=0x1464888 <CFBG::instance()::instance>, player=0x7ffed44aad00) at /modules/mod-cfbg/src/CFBG.cpp:380
No locals.
#5 CFBG::UpdateForget (this=0x1464888 <CFBG::instance()::instance>, player=0x7ffed44aad00) at /modules/mod-cfbg/src/CFBG.cpp:496
bg = <optimized out>
#6 0x00000000008f7891 in CFBG_Player::OnBeforeUpdate (this=0x7ffff6919780, player=0x7ffed44aad00, diff=<optimized out>) at /modules/mod-cfbg/src/CFBG_SC.cpp:177
No locals.
#7 0x00000000006ef403 in ScriptMgr::OnBeforePlayerUpdate (this=<optimized out>, player=0x7ffed44aad00, p_time=16) at /src/server/game/Scripting/ScriptMgr.cpp:1549
itr = {first = 7, second = 0x7ffff6919780}
#8 0x00000000004e5eef in Player::Update (this=0x7ffed44aad00, p_time=16) at /src/server/game/Entities/Player/Player.cpp:1598
@Winfidonarleyan this seems to be caused by the MS Hooks PR, please fix it asap
@Winfidonarleyan You can reproduce the error simply by dialing 2v2 skirmish
@Footman Thanks for crashlog
CURRENT BEHAVIOUR:
src/server/game/Battleground/BattlegroundQueue.cpp:258 in RemovePlayer ABORTED. Segmentation fault (core dumped)
EXPECTED BLIZZLIKE BEHAVIOUR:
SOURCE:
STEPS TO REPRODUCE THE PROBLEM:
EXTRA NOTES:
AC HASH/COMMIT:
c860b44
OPERATING SYSTEM:
Ubuntu 20.04
MODULES:
Anticheat Transmog
CUSTOMIZATIONS: