Open ghost opened 3 years ago
@UltraNix Do you know if this is related to Vmaps? Could it be that the the Turtle size and the shallow water is trying to place it in ground but fails a check?
I see similar stuff happen even without water, I think that's when the client map deosn't match the virtual map/ the creature being sent a coordinate from the server that deosn't match the physical map, it keeps visually jumping becasue the client physics deosn't match
make a creature path in air or climb a mountain and it will do shit like that
I saw yesterday a core hound in molten core do that on the thin bridge, specifically
More vmaps issues then
No - it's not a problem with vmaps.
Check if this creature have UNIT_FLAG_SWIMMING
or/and Inhabit_water
in its creature_template
entry.
Yes, they have both UNIT_FLAG_SWIMMING
and the correct Inhabit_water
both water and ground.
This should be the correct behaviour when swapping form one inhabit type to the other: https://www.youtube.com/watch?v=VlapUuuyVy4&ab_channel=AYeeAYee
WHAT CLIENT DO YOU PLAY ON?
FACTION
CONTENT PHASE:
Original report: https://github.com/chromiecraft/chromiecraft/issues/750
CURRENT BEHAVIOUR:
I was fishing off the coast of Tanaris (near Steamwheedle Port, at 64.6 ; 24.6) and a Steeljaw Snapper started jumping. Seems like an issue with water/terrain? Here is a video: https://youtu.be/Os8JN2G27Mg
EXPECTED BLIZZLIKE BEHAVIOUR:
The turtle should be swimming or walking, not jumping up and down.
SOURCE:
STEPS TO REPRODUCE THE PROBLEM:
EXTRA NOTES:
N/A.
AC HASH/COMMIT:
https://github.com/chromiecraft/azerothcore-wotlk/commit/3716ddf3e4e1ef138df334d01980fea019272001
OPERATING SYSTEM:
Ubuntu 20.04
MODULES:
OTHER CUSTOMIZATIONS:
None.
SERVER:
ChromieCraft
Confirmed and reproduced on a local AC server (AC HASH/COMMIT: ea76481):
In the photo it is not appreciated well, but I can confirm that it happens.