Closed Annamaria-CC closed 2 years ago
See also https://github.com/azerothcore/azerothcore-wotlk/issues/6171 and https://github.com/azerothcore/azerothcore-wotlk/issues/6541 for what looks to be much the same problem with other aquatic creatures.
From my investigation, we are not transitioning from walk state to swim state properly. TC fixed this on their code but haven't checked any commits. The problem is very like how we use the Z axis to get a possible viable position. If we fix the Z axis we also might fix the bug where if mages blink submerged they getting sent to the bottom of the water body.
This NPC doesn't even patrol or do a ground/water transition
His spawn point is bugged and is clipped inside the rock
He has a random wander radius around that spawn point
After slightly moving his spawn point away from inside the cliff, he seems to wander properly now
Closes due to fix: https://github.com/azerothcore/azerothcore-wotlk/pull/9272
WHAT CLIENT DO YOU PLAY ON?
FACTION
CONTENT PHASE:
CURRENT BEHAVIOUR:
NPC DB GUID 38518 moves erratically, seems to fall up and down along the slope and sometimes clips through the terrain.
EXPECTED BLIZZLIKE BEHAVIOUR:
NPC should move as its fellow crawlers and not pass through the world terrain.
STEPS TO REPRODUCE THE PROBLEM:
EXTRA NOTES:
Originally reported: https://github.com/chromiecraft/chromiecraft/issues/863
AC HASH/COMMIT:
https://github.com/chromiecraft/azerothcore-wotlk/commit/d0a52896283a9bfed36ca897f0c2ebe870a25800
OPERATING SYSTEM:
Ubuntu 20.04
MODULES:
OTHER CUSTOMIZATIONS:
None.
SERVER:
ChromieCraft