Open Azcobu opened 3 years ago
I found this video from TBCC and I noticed, that the murlocs vanish after tagging them (which is not the case on AC, not sure if this is worth an own issue). I read the quest text and in my opinion it doesn't make sense, that they vanish: "I've devised a method that will allow me to track the murlocs I'm interested in without doing any lasting harm or interfering with their natural behavior."
That video isnt classic TBC but from another private server (notice no clock under minimap and no voicechat icon in chat panel). However https://www.youtube.com/watch?v=ETRBCVrMAxY is from Classic TBC and you see the tagged scouts despawn and wowhead comments at the vnilla tbc also mention them disappearing. I mentioned it in https://github.com/azerothcore/azerothcore-wotlk/issues/8146
What client do you play on?
enUS
Faction
Content Phase:
Current Behaviour
Original report: https://github.com/chromiecraft/chromiecraft/issues/1422
During quest Catch and Release in Bloodmyst Isle when in a party we got 2 catches instead of 1.
Tester: confirmed in party sizes 2 and 3, it counts each tagged murloc once for each member of your party:
https://user-images.githubusercontent.com/81782124/129581226-029ddff9-b2df-4c5a-8f54-0b2ec20c3e8e.mp4
Expected Blizzlike Behaviour
You should only get 1 catch per use on scouts, even when in a party.
Source
https://wotlk.evowow.com/?quest=9629
Steps to reproduce the problem
Extra Notes
Do not know if party is required as we didnt notice until we had caught 3 and the quest was completed.
AC rev. hash/commit
https://github.com/chromiecraft/azerothcore-wotlk/commit/2d77fe9274005a99f8445b8dac9dd0fcd3faf3c5
Operating system
Windows 10
Modules
Customizations
None
Server
ChromieCraft