Closed Knindzagxg closed 3 years ago
Steps to reproduce the problem: just enter the battle from far away and they fall when they go down.The problem is old it is still in the original Sunwellcore
Can confirm. That said, you still can walk down the ramp and get them from bellow the road
PD: for clarity, these ones
Confirmed
I think this is some global problem
Confirmed and plus to @Motorheadx for example wintergrasp canons some times fall to texture and mobs on WG to
This didnt happen before the maps,mmaps and vmaps got reworked
it's in the original sunwellcore there is a problem
And original sunwellcore has no mmaps reworked
Yes, this problem is not due to mmaps rework, this something else=)
I think that the problem is somewhere in MoveSplineInit or somewhere incorrectly calculated Z coordinate
The problem is not on the maps/vmaps/mmaps rework, not related
@talamortis its sunwell global problem and @Motorheadx right i agree it somewhere in Movespline
Yes, the problem is on MoveSpline, same happens when you charge with warriors against any mob, this is fixed on TC master
I found the reason for what falls.If he always moves without stopping on this hill all is fine he doesn't fall but as soon as stnovitsya something to attack it falls under land
give the TC commit fix
Also pets (and other mobs) often fall into a hole lol
I ran some tests and realized that the problem is really npc 36892.In the file pit_of_saron for fun, I changed the npc to another 36830 it no longer fell.Then I tried to create my monster and just put it in the code and it worked fine, maybe where the error is with npc 36892 but I can't figure out where exactly I tried to disable SmartAI all the same it fell after that
I've seen this happen when I scripted waypoints for any npc. If the waypoint was too long the mob simply calculated the closest path to the next point which made him clip with textures. Also on climbs this usually happens aswell so got to use more points to avoid this. It's almost as if the diff variable blew up.
This can probably be hotfixed/hacked with simply using more waypoints even though it isn't an optimal fix.
Note: In some textures we can also find pets clipping with terrain or standing way above it when they should just be standing on them.
it's not about waypoints, it's a great way to move around on points, it starts to fall during the battle when it stops to cast a spell
and I repeat that the problem is with this creature id 36892 if you make the code any other ID creation the problem disappears
EDIT: We have those commits already.
CONFiRM
Can someone confirm with the newest commit and mmaps? 8e9faf848865769d8e1d851889f04eae07fb976a
The problem is, when the creature and your distance move down, the creature moves forward and falls.
I checked the new mmaps do not fix this problem
Description: Mobs after second boss, that come for event to 'block' free passage, drop under ground every single time.
Current behaviour: For some reason, they drop under texture, and keep agrro players from there.
Expected behaviour: They should stay at the top, so they can attack and kill them. Unable due LoS.
Steps to reproduce the problem: Not sure.
Hash: 7696bd3
Operating system: Linux, Debian 9
Modules: Premium, Congrats on level.
Other Customizations: No.
Pic: https://i.imgur.com/fD27U9Z.jpg