In the anticheat player command, it will show an incremented value on the counter measure but didn't on the speed report.
If you are using the .cheat cooldown command and use Blink twice while also moving forward, it will increment the counter measure twice and the speed report once.
Expected Blizzlike Behaviour
Heh
Source
No response
Steps to reproduce the problem
Heh
Extra Notes
No response
AC rev. hash/commit
AzerothCore rev. 0b29c079d71a 2023-05-09 23:48:16 +0000 (master branch) (Win64, RelWithDebInfo, Static)
Using SSL version: OpenSSL 1.1.1m 14 Dec 2021 (library: OpenSSL 1.1.1m 14 Dec 2021)
Using Boost version: 1.82.0
Using MySQL version: 80027
Using CMake version: 3.22.1
Compiled on: Windows 10.0.19044
Worldserver listening connections on port 8085
Realmlist (Realm Id: 1) configured in port 8085
VMAPs status: Enabled. LineOfSight: 1, getHeight: 1, indoorCheck: 1
MMAPs status: Enabled
maps directory located in ./maps. Total size: 291014951 bytes
vmaps directory located in ./vmaps. Total size: 658130721 bytes
mmaps directory located in ./mmaps. Total size: 2192910844 bytes
Using enUS DBC Locale as default. All available DBC locales: enUS
Using World DB: ACDB 335.10-dev
LoginDatabase queue size: 0
CharacterDatabase queue size: 0
WorldDatabase queue size: 2
List enable modules:
mod-anticheat
Operating system
Windows 10 x64
Custom changes or Modules
In worldserver.conf, I have MinWorldUpdateTime = 120 to simulate lag.
These are the settings in my Anticheat.conf that are not at the default value.
Current Behaviour
Moving forward and casting
Blink
(spell 1953) triggers a countermeasure + speedhack alert.https://github.com/azerothcore/mod-anticheat/assets/22718174/0b2cc741-eb84-456e-886e-3b83524b0bde
In the
anticheat player
command, it will show an incremented value on the counter measure but didn't on the speed report. If you are using the.cheat cooldown
command and useBlink
twice while also moving forward, it will increment the counter measure twice and the speed report once.Expected Blizzlike Behaviour
Heh
Source
No response
Steps to reproduce the problem
Heh
Extra Notes
No response
AC rev. hash/commit
AzerothCore rev. 0b29c079d71a 2023-05-09 23:48:16 +0000 (master branch) (Win64, RelWithDebInfo, Static) Using SSL version: OpenSSL 1.1.1m 14 Dec 2021 (library: OpenSSL 1.1.1m 14 Dec 2021) Using Boost version: 1.82.0 Using MySQL version: 80027 Using CMake version: 3.22.1 Compiled on: Windows 10.0.19044 Worldserver listening connections on port 8085 Realmlist (Realm Id: 1) configured in port 8085 VMAPs status: Enabled. LineOfSight: 1, getHeight: 1, indoorCheck: 1 MMAPs status: Enabled maps directory located in ./maps. Total size: 291014951 bytes vmaps directory located in ./vmaps. Total size: 658130721 bytes mmaps directory located in ./mmaps. Total size: 2192910844 bytes Using enUS DBC Locale as default. All available DBC locales: enUS Using World DB: ACDB 335.10-dev LoginDatabase queue size: 0 CharacterDatabase queue size: 0 WorldDatabase queue size: 2
Operating system
Windows 10 x64
Custom changes or Modules
In
worldserver.conf
, I haveMinWorldUpdateTime = 120
to simulate lag.These are the settings in my
Anticheat.conf
that are not at the default value.