Currently, when you kill a group of creatures, and proceed to loot, for some reason, the first to be looted fails the skinning, even if the player's skill is high or even 450 (the maximum).
Area loot is interrupted if what is being skinned is different from a creature. This is in order to prevent the script from being executed on the bodies, when they are close to an ore, or chest or other element. The script should only be used when what is being obtained is the item from the body of a creature or at least, initially that was the original idea.
Changes Proposed:
Issues Addressed:
SOURCE:
Tests Performed:
Example looting high level creature. Applying skinning.
https://github.com/azerothcore/mod-aoe-loot/assets/2810187/ed03ff7a-4f22-431b-b166-01e345a0b719
This is the result, with low level creatures. But stripping and skinning the first of them.
https://github.com/azerothcore/mod-aoe-loot/assets/2810187/515ad6ce-cfc3-4d1c-ab8e-0d97ddc250ac
Finally, we have the same as above. But skinning someone other than the first to loot.
https://github.com/azerothcore/mod-aoe-loot/assets/2810187/b36983b7-20cc-42da-8c3e-6b18b4e9e9b7