Closed laasker closed 7 months ago
Hello, thanks for the report, there are many things to change or improve. In fact, I was looking at the 1v1 module, and I thought that it could easily be adapted to achieve a 3v3. However, I have not had results, but the thing about the crystals is due to a configuration issue. I have accommodated that, however, what worries me the most is the fact that the queue is executed, with 1 person on each team. And since I haven't been able to solve that, or actually, I have been able to, but not in the way I would have liked, then I didn't move forward in other aspects.
Hello, thanks for the report, there are many things to change or improve. In fact, I was looking at the 1v1 module, and I thought that it could easily be adapted to achieve a 3v3. However, I have not had results, but the thing about the crystals is due to a configuration issue. I have accommodated that, however, what worries me the most is the fact that the queue is executed, with 1 person on each team. And since I haven't been able to solve that, or actually, I have been able to, but not in the way I would have liked, then I didn't move forward in other aspects.
If you need help with testing let me know, i'm 'laasker' on the azerothcore discord
If you need help with testing let me know, i'm 'laasker' on the azerothcore discord
Perfect, thanks. Now I am going to upload a change related to this topic. I accommodated the glass issue and the type issue, however, there is still a lot to do, because the queue continues to call, even though the team is not complete and there are only 2 people. I leave you the pull request so you can try it, and tell me if you have the same results as me.
Current Behaviour
Hey, i understand this module is still in early stages but i will post some bugs and features that i have in mind if that's okay.
So, i tested the module and noticed i got in a 1v1 arena, but when the module is finished it will be a 3v3, and the crystal that reduces the starting time needs 10 people to click on it(like its an 5v5), instead of 6 (an 3v3), this way when all 6 players are ready, the crystal will reduce the starting time.
Here's the code for the readymarker: https://github.com/azerothcore/azerothcore-wotlk/blob/482f4c94ffdb9cd859482d977aa31a18a60ef8d9/src/server/game/Battlegrounds/Battleground.cpp#L1302
Expected Behaviour
It should need only 6 people to click on the crystal, instead of 10.
Steps to reproduce the problem
Extra Notes
AC rev. hash/commit
https://github.com/azerothcore/azerothcore-wotlk/commit/e0bc7d73ddaae154dc113bbfa83390ffbb3040fb
Operating system
Windows 10 x64
Custom changes or Modules
No response