Open Helias opened 1 month ago
Maybe masquerading the GUID of the replayed player would resolve this issue? I'm sure if the client is getting information about both its controlled player and the replaying player with the same GUID it would cause problems aplenty.
indeed it would solve, but I spent already 3 hours on it trying to overriding only the guide part in the WorldPackets before sending them to the player and I did not succeed, I have to try it again
how to reproduce the bug