Closed arlyon closed 1 year ago
Thank you for this report. The InflectionPoint system and the surrounding descriptors in the config file were completely reworked in #125 as well as later commits.
This spreadsheet should be of particular interest to you: https://docs.google.com/spreadsheets/d/100cmKIJIjCZ-ncWd0K9ykO8KUgwFTcwg4h2nfE_UeCc/copy
If you still feel like the issues raised in this request are valid and need addressing, please re-open the request with additional details. Otherwise, I'm going to consider it fixed by #125.
Love to see it. Thanks for taking the time and for this great plugin.
Hello, from the config file:
https://github.com/azerothcore/mod-autobalance/blob/007792207ca056e4828306f2cff1da1986d6414a/conf/AutoBalance.conf.dist#L25-L37
Line 27 says that lower values imply higher difficulty, however on line 34-35 the example implies a reverse correlation. If 0.5 means that health and mana scale linearly with party size, then I would assume that a value of 0.8 would mean half health with more than 20 people not less, however in the example the proportion of 'health per person' nearly doubled.
The table of values is my interpretation of the example and it seems clear that putting the inflection higher means more health per person and by extension a higher difficulty. From testing, however, it seems that the description is in fact correct it is just the example that is misleading.
Cheers
Alex