Closed kjack9 closed 1 year ago
To workaround the issue (if you don't want level scaling to happen), set AutoBalance.LevelScaling to 1 and then set AutoBalance.LevelScaling.SkipHigherLevels to 80 and AutoBalance.LevelScaling.SkipLowerLevels to 80. That should disable level scaling entirely without hitting the bug.
I am actively working on a fix.
Current Behaviour
If
AutoBalance.LevelScaling
is set to 0, all instance creatures appear dead with a maximum health of 1. Creatures are still active and will attack if approached. SwitchingAutoBalance.LevelScaling
to 1 resolves the issue.Expected Behaviour
Setting
AutoBalance.LevelScaling
to 0 should skip level scaling for all creatures, but should still apply stat scaling.Steps to reproduce the problem
AutoBalance.LevelScaling
in the config to0
.reload config
Extra Notes
No response
AC rev. hash/commit
Latest AC and
mod-autobalance
Operating system
Ubuntu 22.04 and others
Custom changes or Modules
No response