Closed jshplayer closed 1 year ago
Hi there! I'm investigating this bug right now and I think I know what's causing it.
Just to confirm, can you give me an example where you're seeing this specific issue? What level are you and what dungeon are you in? Are you using .ab creaturestat
to confirm?
Thanks for your report.
Hey thanks for coming back to us. I tried this in multiple dungeons with the same effect: RDF into any dungeon or "tele zg" as a raid example, go in as a GM with GM mode off as a e.g. lvl 60. View mob HP. .character level 70 or 80. Watch their HP immediately climb and their hit damage increase (sorry haven't used creaturestat, can only assume all stats have scaled)
Hey thanks for coming back to us. I tried this in multiple dungeons with the same effect: RDF into any dungeon or "tele zg" as a raid example, go in as a GM with GM mode off as a e.g. lvl 60. View mob HP. .character level 70 or 80. Watch their HP immediately climb and their hit damage increase (sorry haven't used creaturestat, can only assume all stats have scaled)
I think I've already got it fixed in my PR, but can you confirm that the HP/damage stays the same if you test with level 30 and level 40 for an instance? You should only see the issue when you switch between the level ranges of expansions.
Current Behaviour
Mobs are scaling both HP and attack etc based on player level - this was previously not the case and makes classic dungeons much harder for players. Note "level scaling" is disabled.
Expected Behaviour
Mob HP and stats should be unaffected by player levels.
Steps to reproduce the problem
Extra Notes
No response
AC rev. hash/commit
AzerothCore rev. bb8239e33319+ 2023-06-25 11:58:35 +1200 (master branch) (Unix, RelWithDebInfo, Static)
Operating system
Debian 10
Custom changes or Modules
No response