Enabling AutoBalance.LevelScaling.EndGameBoost causes low-level dungeons (< 75) entered by high-level players (>=75) to be overtuned. Damage becomes unsurviveable, especially on bosses.
Health seems to be not as extreme, but still is likely overtuned.
Expected Behaviour
Low-level dungeons entered by high-level characters should be tuned appropriately to match the other dungeons at the player's actual level.
Steps to reproduce the problem
Enable AutoBalance.LevelScaling.EndGameBoost in the config
Ensure GM mode is DISABLED so that AutoScaling will adjust the dungeon
.go creature 39934 (Bloodmage Thalnos in SM Graveyard)
Let his shadow bolt hit you
Die
Extra Notes
I will triage this issue in the next feature PR by disabling the feature by default in the config. In the mean time, I recommend everyone disable the feature until the intention of the feature can be restored.
AC rev. hash/commit
AzerothCore rev. b40640fc3896+ 2023-09-25 12:35:15 +0000 (master branch) (Unix, RelWithDebInfo, Static)
Connected players: 2. Characters in world: 2.
Connection peak: 2.
Server uptime: 47 minute(s) 11 second(s)
Update time diff: 1ms, average: 1ms.
Using SSL version: OpenSSL 3.0.2 15 Mar 2022 (library: OpenSSL 3.0.2 15 Mar 2022)
Using Boost version: 1.74.0
Using CMake version: 3.22.1
Using MySQL version: 80032
Found MySQL Executable: /usr/bin/mysql
Compiled on: Linux 5.15.0-82-generic
Worldserver listening connections on port 8085
Realmlist (Realm Id: 1) configured in port 8085
VMAPs status: Enabled. LineOfSight: 1, getHeight: 1, indoorCheck: 1
MMAPs status: Enabled
maps directory located in /azerothcore/env/dist/data/maps. Total size: 291014951 bytes
vmaps directory located in /azerothcore/env/dist/data/vmaps. Total size: 658130721 bytes
mmaps directory located in /azerothcore/env/dist/data/mmaps. Total size: 2192910844 bytes
Default DBC locale: enUS.
All available DBC locales: enUS
Using World DB: ACDB 335.10-dev
Latest LoginDatabase update: 2023_04_24_00.sql
Latest CharacterDatabase update: trasmorg.sql
Latest WorldDatabase update: world.sql
LoginDatabase queue size: 0
CharacterDatabase queue size: 0
WorldDatabase queue size: 0
> List enable modules:
- mod-ah-bot
- mod-assistant
- mod-autobalance
- mod-customlogin
- mod-guildhouse
- mod-item-level-up
- mod-junk-to-gold
- mod-learnspells
- mod-npc-enchanter
- mod-npc-free-professions
- mod-npc-services
- mod-reagent-bank
- mod-skip-dk-starting-area
- mod-transmog
- mod-weapon-visual
- mod-who-logged
Current Behaviour
Enabling
AutoBalance.LevelScaling.EndGameBoost
causes low-level dungeons (< 75) entered by high-level players (>=75) to be overtuned. Damage becomes unsurviveable, especially on bosses.Health seems to be not as extreme, but still is likely overtuned.
Expected Behaviour
Low-level dungeons entered by high-level characters should be tuned appropriately to match the other dungeons at the player's actual level.
Steps to reproduce the problem
AutoBalance.LevelScaling.EndGameBoost
in the config.go creature 39934
(Bloodmage Thalnos in SM Graveyard)Extra Notes
I will triage this issue in the next feature PR by disabling the feature by default in the config. In the mean time, I recommend everyone disable the feature until the intention of the feature can be restored.
AC rev. hash/commit
Operating system
Ubuntu 22.04 LTS
Custom changes or Modules
No response