Closed The-GhostRider closed 2 years ago
Indeed this is an issue as it should respect the MaxPlayersPerTeam
value given in battleground_template
, which by default is 10
for Warsong Gulch. And we haven't changed that value, so it' supposed to be 10.
However, I'm not sure if this is a core bug, probably it's related to the CFBG module and not with the core itself.
Can anyone confirm? cc @Winfidonarleyan
Cfbg problem, i think
In Discord it was confirmed without CFBG module
@Winfidonarleyan can you take care of this, please?
New issue to it. Not only more people, but unbalance also. https://github.com/chromiecraft/chromiecraft/issues/2316
Indeed this is an issue as it should respect the
MaxPlayersPerTeam
value given inbattleground_template
, which by default is10
for Warsong Gulch. And we haven't changed that value, so it' supposed to be 10.
Doesn't seem to be a matter of flawed logic, per my testing for queue'ing this is my results:
(WG changed to min/max 1-1 instead of 5-10)
Players (all level 32)
Player1 - Alliance
Player2 - Horde
Player3 - Horde
Instead, this seems to be caused by an edge case somewhere. Like if max queues are met or if something is going weird with premade group queues after the CONFIG_BATTLEGROUND_INVITATION_TYPE
implementation 2 years ago
New issue to it. Not only more people, but unbalance also. chromiecraft/chromiecraft#2316
we should prioritise any balancing issue,
cc @Hacki95
Originally reported https://github.com/chromiecraft/chromiecraft/issues/335
WHAT CLIENT DO YOU PLAY ON?
FACTION
CONTENT PHASE:
CURRENT BEHAVIOUR:
10+ players in warsong.
EXPECTED BLIZZLIKE BEHAVIOUR:
Max players per faction is 10.
STEPS TO REPRODUCE THE PROBLEM:
EXTRA NOTES:
Not sure how this happened. Happen for both faction.
AC HASH/COMMIT:
https://github.com/chromiecraft/azerothcore-wotlk/commit/9d4eebc61fec3b9701ae94292e8d40962804b676
OPERATING SYSTEM:
Ubuntu 20.04
MODULES:
OTHER CUSTOMIZATIONS:
None.
SERVER:
ChromieCraft