Open mindit opened 3 months ago
This happens because the core automatically disbands lfg groups when map changes and there's only 1 player in the group. Don't think this can be fixed without core changes and the changes kinda break stuff, but I made it work for myself like this:
In LFGScripts.cpp change line 138
from
if (group->GetMembersCount() <= 1u) {
to
if (!sLFGMgr->IsTesting() && group->GetMembersCount() <= 1u) {
The downside is that you don't get to see the dungeon finder icon so you have to teleport back to the dungeon with macro
/run LFGTeleport(IsInLFGDungeon())
and leave the group with macro
/run LeaveParty()
because there's no way in the UI to do it.
If someone finds a way to prevent the dungeon finder icon from hiding maybe this could be submitted as a PR, but I couldn't find it, I guess it's handled client-side.
Current Behaviour
When you are soloing a dungeon using Dungeon Finder (LFG) and you die, you get removed from LFG and dungeon will reset. You can recover your body and start over the dungeon. Is this intended or bug?
Expected Behaviour
When your are soloing a dungeon using Dungeon Finder (LFG) and you die, you are not removed from LFG and dungeon will not reset. You can recover your body and continue with the dungeon.
Steps to reproduce the problem
Extra Notes
No response
AC rev. hash/commit
AzerothCore rev. 9a38978eb0f8+ 2023-09-05 09:42:08 +0000 (master branch) (Unix, RelWithDebInfo, Static)
Operating system
Ubuntu 22.04.4 (docker)
Custom changes or Modules