If one group of players enter an instance that triggers XP modifiers, everyone online is affected.
Expected Behaviour
Only the group in the raid is affected by the XP modifier.
Steps to reproduce the problem
Get two friends to party up and enter a raid (Molten Core for example)
Play a character somewhere else, not in the group (e.g. start a new character)
Observe that XP is severely debuffed (hand in the first quest and get nowhere near level 2)
Extra Notes
I know it's called SOLOcraft, but the description said "Adjusts player stats for raids based on the # of players in the group" so it sounded like it's also fit for larger playerbases.
Current Behaviour
If one group of players enter an instance that triggers XP modifiers, everyone online is affected.
Expected Behaviour
Only the group in the raid is affected by the XP modifier.
Steps to reproduce the problem
Extra Notes
I know it's called SOLOcraft, but the description said "Adjusts player stats for raids based on the # of players in the group" so it sounded like it's also fit for larger playerbases.
AC rev. hash/commit
AzerothCore rev. 8cfb3383287b+ 2024-07-31 09:10:12 +0200 (master branch) (Unix, RelWithDebInfo, Static)
Operating system
Rocky Linux 8
Custom changes or Modules
List of enabled modules: |- BreakingNewsOverride |- DungeonRespawn |- StatBooster |- mod-ah-bot |- mod-individual-xp |- mod-no-hearthstone-cooldown |- mod-npc-enchanter |- mod-skip-dk-starting-area |- mod-solo-lfg |- mod-solocraft