[ ] Add a line in the table zone_difficulty_hardmode_creatureoverrides table for creatures, which should not have their HP doubled, as set in the conf
Heroics tuning:
[ ] Add tuning/mechanics for each heroic dungeon
[ ] Add a line in the table zone_difficulty_hardmode_creatureoverrides table for creatures, which should not have their HP doubled, as set in the conf
Global:
[ ] Make sure the encounter counters are right for every instance
[ ] Make sure every boss encounter updates boss states (SAI?)
Long-term:
[ ] Continue tuning for future tiers
[ ] Spawn a Chromie only in the heroic version of the current daily heroic dungeons for WotLK
[ ] Add tuning for vanilla raids
Optional:
[x] Use the core's target selection where possible instead of the module's own for readability reasons
[ ] Log player performance data during hardmode encounters
[ ] Load player history in sZoneDifficulty->Logs on login with an async query and free up the memory on logout
[ ] Refine the queries to fill sZoneDifficulty->Logs so only the fastest kills are shown (use MIN function for duration) and recent kills (use TimestampStart > ConfSetting)
Raid Tuning:
zone_difficulty_hardmode_creatureoverrides
table for creatures, which should not have their HP doubled, as set in the confHeroics tuning:
zone_difficulty_hardmode_creatureoverrides
table for creatures, which should not have their HP doubled, as set in the confGlobal:
Long-term:
Optional:
sZoneDifficulty->Logs
on login with an async query and free up the memory on logoutsZoneDifficulty->Logs
so only the fastest kills are shown (use MIN function for duration) and recent kills (useTimestampStart
> ConfSetting)sZoneDifficulty->Logs