Open azriel91 opened 4 years ago
In GitLab by @azriel91 on Oct 22, 2019, 11:54
Simply changing run_isolated()
calls to run()
worked. Perhaps underlying libraries or drivers were fixed to no longer have issues with running the tests in parallel.
Deferring re-organization of loading code in tests to a later date.
In GitLab by @azriel91 on Oct 23, 2019, 09:40
unassigned @azriel91
In GitLab by @azriel91 on Nov 7, 2019, 11:53
Perhaps introduce environmental / configuration flags that the asset part loaders read. Then even with SpriteRef
s exist, they may choose to not load SpriteRenderSequence
s.
In GitLab by @azriel91 on Oct 5, 2019, 08:54
Many tests currently load textures, and in rendy#151, using rendy in multiple threads at the same time causes a segfault. Using a mutex slows down testing a lot.
We can speed the tests up by not loading textures for
System
s that simply need anAssetId
and some components, instead of usingAutexousiousApplication::config_base()
orAutexousiousApplication::game_base()