azul3d / engine

Azul3D - A 3D game engine written in Go!
https://azul3d.org
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Use 24bpp/RGB by default instead of 32bpp/RGBA #101

Closed azul3d-bot closed 8 years ago

azul3d-bot commented 8 years ago

Issue by slimsag Saturday Nov 08, 2014 at 16:23 GMT Originally opened as https://github.com/azul3d/gfx/issues/41


It looks like the window package currently uses 32/bpp RGBA by default.

Most users won't expect an alpha buffer by default, we should request 24/bpp RGB instead by default.

slimsag commented 8 years ago

Fixed/merged as part of https://github.com/azul3d/engine/issues/1