The value is of float64 type (which is not a valid shader input type. Currently these invalid types are ignored silently. It would make sense to write a warning message to the device's debug output, for example:
Shader input "Foo" uses an invalid shader input type "float64", ignoring.
Issue by slimsag Wednesday Dec 24, 2014 at 17:17 GMT Originally opened as https://github.com/azul3d/gfx/issues/77
If a user writes some code like:
The value is of
float64
type (which is not a valid shader input type. Currently these invalid types are ignored silently. It would make sense to write a warning message to the device's debug output, for example: