azul3d / engine

Azul3D - A 3D game engine written in Go!
https://azul3d.org
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A way to feed pre-generated PVRTC textures into graphics devices #134

Open azul3d-bot opened 8 years ago

azul3d-bot commented 8 years ago

Issue by slimsag Saturday Dec 27, 2014 at 18:35 GMT Originally opened as https://github.com/azul3d/gfx/issues/82


Go 1.5 may have support for iOS devices. Older iOS devices support only PVRTC texture compression (not ETC), we should provide a way to feed pre-generated PVRTC textures directly into graphics devices.