Closed azul3d-bot closed 8 years ago
Comment by slimsag
Wednesday Jan 14, 2015 at 07:12 GMT
Thank you for the detailed issue report.
I've fixed the issue at hand and added a test to ensure this method works.
Fixed/merged as part of https://github.com/azul3d/engine/issues/1
Transform.SeQuat
is missing a nil check before the pointer dereference and can panic as a result:https://github.com/azul3d/gfx/blob/v2-dev/transform.go#L231: