Closed nwidger closed 8 years ago
I have a fix, it was a bug in both nintengo and Azul3D. Will send out soon.
Excellent, two bugs with one issue, what a deal!
On Mon, Mar 21, 2016, 5:22 AM Stephen Gutekanst notifications@github.com wrote:
I have a fix, it was a bug in both nintengo and Azul3D. Will send out soon.
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I'm seeing fatal errors in gfx/gl2 due to the new concurrent map read/write checks added in Go 1.6. This is a stack trace from nintengo: