Open slimsag opened 8 years ago
From @slimsag on August 8, 2014 23:57
We will need an OpenGL ES 2 based renderer to have any hope of supporting Android, iOS, the Raspberry Pi, or other embedded systems.
Copied from original issue: azul3d/oldissues#13
Moved to https://github.com/azul3d/gfx/issues/43
From @slimsag on August 8, 2014 23:57
We will need an OpenGL ES 2 based renderer to have any hope of supporting Android, iOS, the Raspberry Pi, or other embedded systems.
Copied from original issue: azul3d/oldissues#13