azul3d / engine

Azul3D - A 3D game engine written in Go!
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Allow sharing of depth/stencil buffer across FBO's #90

Open azul3d-bot opened 8 years ago

azul3d-bot commented 8 years ago

Issue by slimsag Monday Nov 03, 2014 at 15:58 GMT Originally opened as https://github.com/azul3d/gfx/issues/26


Moved here from https://github.com/azul3d/gfx-gl2/issues/18

OpenGL allows for sharing the same depth/stencil/etc buffer across multiple FBO's -- meaning that e.g. two RenderToTexture canvas could share the same exact depth/stencil buffer and save memory.