Open azul3d-bot opened 8 years ago
Issue by slimsag Monday Nov 03, 2014 at 15:58 GMT Originally opened as https://github.com/azul3d/gfx/issues/26
Moved here from https://github.com/azul3d/gfx-gl2/issues/18
OpenGL allows for sharing the same depth/stencil/etc buffer across multiple FBO's -- meaning that e.g. two RenderToTexture canvas could share the same exact depth/stencil buffer and save memory.
Issue by slimsag Monday Nov 03, 2014 at 15:58 GMT Originally opened as https://github.com/azul3d/gfx/issues/26
Moved here from https://github.com/azul3d/gfx-gl2/issues/18
OpenGL allows for sharing the same depth/stencil/etc buffer across multiple FBO's -- meaning that e.g. two RenderToTexture canvas could share the same exact depth/stencil buffer and save memory.