Closed GoogleCodeExporter closed 9 years ago
It is planned for future versions. I have only little experience with fast
vector graphics, however. Therefore, it may take some time until I actually
implement it. Right now I am working / going to work on ( the order is not
necessarily fixed ):
1. turn restriction / penalties ( requires work to integrate it correctly with
the routing algorithm )
2. house numbers
3. more parallelization
4. "slime mode" / external memory mode
You are more than welcome if you want to port your rendering plugin to MoNav.
Just write me an email and we will figure out the details.
Original comment by veaac.fd...@gmail.com
on 24 Aug 2010 at 3:03
As a quick(yet powerful) solution, using Mapnik as a vector/raster rendering
plugin to render any supported format (or writing one's own datasource plugin)
would just do the job. The performance could differ depending on the
organization of datasource.
Original comment by fever...@gmail.com
on 17 Dec 2010 at 6:35
Mapnik might be powerful ( and slow ), but it comes with a plethora of
dependencies. This would make it much more difficult to bring MoNav to
different platforms.
James is currently working on his vector rendering plugin and it already
produces nice results ( still lacking labels, though ). I'd rather see that
being worked on than a Mapnik integration.
Original comment by veaac.fd...@gmail.com
on 17 Dec 2010 at 9:46
I've just committed code for a vector rendering plugin. It still needs work (in
particular text labels).
Original comment by jamesh...@gmail.com
on 3 Jan 2011 at 10:04
what about opengles or openvg rendering plugin for clients?
Original comment by Matthias...@t-online.de
on 28 Jan 2011 at 1:45
r395 adds the vector rendering plugin, and r419 introduces text labels for
towns/cities. Issue closed.
Original comment by jamesh...@gmail.com
on 1 Feb 2011 at 5:32
Original issue reported on code.google.com by
jam...@hollo.org
on 24 Aug 2010 at 2:51