Open mrbbp opened 3 weeks ago
### Ani Debug -> Error @ AniCore -> setCallbackMethods(). Can't find a method of name: finAnimation
import de.looksgood.ani.*; PVector[] liste; // utilisation d'un tableau comme dans l'algorithme fourni float step = 100; boolean animationEnCours = false; PVector[] cibles = new PVector[4]; Ani pointAni; void setup() { size(800, 800); Ani.init(this); step= width/2; // Initialisation du tableau de points liste = new PVector[4]; liste[0] = new PVector(random(width/2), random(height/2)); liste[1] = new PVector(random(width/2) + step, random(height/2)); liste[2] = new PVector(random(width/2) + step, random(height/2) + step); liste[3] = new PVector(random(width/2), random(height/2) + step); // Premier tirage de points nouveauxPoints(); } void draw() { background(255); // Dessiner le polygone fill(200, 100, 100, 100); beginShape(); for (PVector p : liste) { vertex(p.x, p.y); } endShape(CLOSE); // Dessiner les points fill(0); for (PVector p : liste) { ellipse(p.x, p.y, 8, 8); } } void nouveauxPoints() { if (!animationEnCours) { animationEnCours = true; // Création des nouveaux points cibles selon l'algorithme fourni cibles[0] = new PVector(random(width/2), random(height/2)); cibles[1] = new PVector(random(width/2) + step, random(height/2)); cibles[2] = new PVector(random(width/2) + step, random(height/2) + step); cibles[3] = new PVector(random(width/2), random(height/2) + step); // Animation de chaque point for (int i = 0; i < liste.length; i++) { final int index = i; // Animation X pointAni = Ani.to(liste[i], 2.0f, "x", cibles[i].x, Ani.ELASTIC_OUT); // Animation Y avec callback sur le dernier point if (i == liste.length - 1) { pointAni = Ani.to(liste[i], 2.0f, "y", cibles[i].y, Ani.ELASTIC_OUT, "onEnd:finAnimation"); } else { pointAni = Ani.to(liste[i], 2.0f, "y", cibles[i].y, Ani.ELASTIC_OUT); } } } } void finAnimation() { // <- finAnimation is Here animationEnCours = false; for (int i = 0; i < liste.length; i++) { liste[i].x = cibles[i].x; liste[i].y = cibles[i].y; } nouveauxPoints(); // Lance automatiquement la prochaine animation }
what i'm doing wrong?
Macos 14.7, Processing 4.3, Ani 2.7
hello! anybody here?
### Ani Debug -> Error @ AniCore -> setCallbackMethods(). Can't find a method of name: finAnimation
what i'm doing wrong?
Macos 14.7, Processing 4.3, Ani 2.7