Open akiersky opened 11 years ago
Continuing from the post over here: https://forum.processing.org/topic/ani-animation-overrun
Having issues with animations not always ending on the targets I set. It seems to be most prevalent when when using easing and delays.
Here's some sample code:
import de.looksgood.ani.*; import de.looksgood.ani.easing.*; float x1, x2, x3, x4, x5; float y1, y2, y3, y4, y5; float target; void setup() { size(500, 500); Ani.init(this); target = 0; y1 = 0; y2 = 100; y3 = 200; y4 = 300; y5 = 400; x1 = 400; x2 = 400; x3 = 400; x4 = 400; x5 = 400; } void draw() { background(255); fill(0); rect(x1, y1, 100, 100); rect(x2, y2, 100, 100); rect(x3, y3, 100, 100); rect(x4, y4, 100, 100); rect(x5, y5, 100, 100); } void mousePressed() { Ani.to(this, 1, 0.1, "x1", target, Ani.EXPO_IN_OUT); Ani.to(this, 1, 0.2, "x2", target, Ani.EXPO_IN_OUT); Ani.to(this, 1, 0.3, "x3", target, Ani.EXPO_IN_OUT); Ani.to(this, 1, 0.4, "x4", target, Ani.EXPO_IN_OUT); Ani.to(this, 1, 0.5, "x5", target, Ani.EXPO_IN_OUT); if(target == 0) { target = 400; } else { target = 0; } }
I find that the center square is always a few pixels left of the other four when animating to the right side.
hopefully this helps track down the issue. Thanks! ak
Continuing from the post over here: https://forum.processing.org/topic/ani-animation-overrun
Having issues with animations not always ending on the targets I set. It seems to be most prevalent when when using easing and delays.
Here's some sample code:
I find that the center square is always a few pixels left of the other four when animating to the right side.
hopefully this helps track down the issue. Thanks! ak