How do you control multiple box colliders individually when they are attached to one character?
I'm trying to create the movement box, hit box, and hurt box all as box collider 2ds. However I go to record and change the other box collider and then test it and it resets.
How did you guys implement the different boxes? I can't get change more then one in a different state.
So the problem was that I had everything linked to the parent object. I needed to create different objects for the hit and hurt boxes and I was then able to control them individually.
How do you control multiple box colliders individually when they are attached to one character?
I'm trying to create the movement box, hit box, and hurt box all as box collider 2ds. However I go to record and change the other box collider and then test it and it resets. How did you guys implement the different boxes? I can't get change more then one in a different state.