Open aaron-jencks opened 5 years ago
I was having the same problem, found that it was a problem with the air block, you might need to set its renderfaces to true.
Got the same problem! i dont really understand what you mean with the 'air' block...would you mind explaining how you fixed this?...if you did that is
I was having the same problem, found that it was a problem with the air block, you might need to set its renderfaces to true.
you need a air block in id 0 marked as transparent and not solid, i mean the array of blocks need a value of air in this case was to be 0
Air blocks don't exist as of episode 4 but yours works just fine. Just like iggy12345 up at the top, I cloned the files but the chunks are still invisible. I went through every single line of code but it still is buggy. Any ideas?
Also, I tried putting an air block in slot 0 with solidity off and it still didn't work.
If anyone is still having this problem, you need to change this bit of code to fix it: ` void PopulateVoxelMap() {
for (int y = 0; y < VoxelData.ChunkHeight; y++)
{
for (int x = 0; x < VoxelData.ChunkWidth; x++)
{
for (int z = 0; z < VoxelData.ChunkWidth; z++)
{
if (y < 1)
voxelMap[x, y, z] = 0;
else if (y == VoxelData.ChunkHeight - 1)
voxelMap[x, y, z] = 3; <---------Change this to 2
else
voxelMap[x, y, z] = 1;
}
}
}
}`
If anyone is still having this problem, you need to change this bit of code to fix it:
... voxelMap[x, y, z] = 3; <---------Change this to 2 ...
I have the same problem even using this solution. The only way I can find to show the Chunks is by changing the following line:
bool CheckVoxel(Vector3 pos) {
...
if (!IsVoxelInChunk(x, y, z))
// return world.blocktypes[world.GetVoxel(pos + position)].isSolid;
return false;
...
}
But this causes the inner triangles to still be rendered...
Love your tutorial, but I'm struggling to get my voxels to appear, I'm on part 4 right now, my textures seemed to work okay for part 3, but now nothing shows up, I cloned the repository, and it appears this is a bug with the source scripts and I don't know how to fix it. If all of the blocks are the same type it runs fine, but when I fill the materials list with the 12 blocks on the texture sheet, everything disappears, but no errors are thrown.
I have the textures set up as follows
Size: 12 Everything is solid Stone: 0,0,0,0,0,0 Dirt: 1,1,1,1,1,1 Grass: 2,2,7,1,2,2 Coal: 3,3,3,3,3,3 Planks: 4,4,4,4,4,4 Log: 5,5,6,6,5,5 Cobble: 8,8,8,8,8,8 Bedrock: 9,9,9,9,9,9 Sand: 10,10,10,10,10,10 Brick: 11,11,11,11,11,11 Furnace: 13,12,15,15,13,13 Lit Furnace: 13,14,15,15,13,13
I'm using the source scripts straight from part 4, I went back and swapped my code out for the original and the problem persists.
This is what it looks like when I hit play: