Closed DavidNemeskey closed 3 years ago
Can you have a look at log file? (/tmp/lionengine-x.log) I only tested with Debian 10 inside a VM.
I also have an integrated graphic on another computer, so I will check if it is an issue with it.
BTW a potentially very important information that I forgot to add. When running the starting script, I get this error message:
XTRACTED LOC /tmp/16768588890523061225.tmp
NATIVE METHOD: loading from "/tmp/16768588890523061225.tmp"
result 74 Failed loading udev_device_get_action: /tmp/jnigen/375939362/libsdl2gdx64.so: undefined symbol: _udev_device_get_action
I have tried installing libudev-dev
, libsdl2-dev
and libsdl1.2-dev
(following advices from various sites), but the error persists.
This is for gamepad support, but it is not a problem, as it works. Can you try with scaled to 1 and 4/3 ratio in windowed?
I experience the same with those settings. Also, I tried it with another java version (Oracle 1.8), and same issue.
Maybe driver issue with intregrated. I will try to reproduce it, but not before this weekend unfortunately. Just for fun, you can try with a debian inside a vm...
Edit: you can also try with 1.0.0 version
Well, KDE Neon is Ubuntu, which is Debian, so...
But actually, I played around with the scaling and ratio options and found that I can actually see the image 50% of the time with 2-4 scaling. It's not completely random, feels I have more success with 2x scaling. Also it feels I could go up from 2 to 3x or 4x, but 4x really seems random, and once it fails to load like that I have to go down to 2x; 3x won't do it. It is possible that I see patterns where there aren't any, but this is what I experienced. :smile:
Sounds to be related to page flipping and screen buffering. Try with vsync (game speed will be invalid if cant sync on)
What about refresh rate?
I have had that on since the beginning, but the issue is present with or without it.
And if you change Hz to 50 or 60, or 100? (Windowed of course, fullscreen depends on you device capabilities)
Nope. Also, setting zoom to 100 or switching rastering off didn't help either.
The log is not really helpful, unfortunately, I see nothing that differentiates between the times I got picture and the times I did not. Then again, it's only INFO messages, and I am not sure I can switch to the debug level.
Also, I tried version 1.0.0 and that actually seems to work every time. So the error might only be in 1.1.0.
Ah good point. Thanks for your time, I will investigate as soon as possible to make it work.
Can you try to redownload it: link ? I will try to provide an official hotfix 1.1.1 for linux if enough time, else, will be included in next release.
Sorry, the zip seems to be corrupted, I can only unzip a few files and get bad zipfile offset
for the rest:
Archive: lionheart_remake_1.1.0_linux64.zip
creating: lionheart_remake_linux64/
creating: lionheart_remake_linux64/data/
lionheart_remake_linux64/data/splash.png: mismatching "local" filename (lionheart_remake_linux64/data/lionheart-pc-1.1.0.jar),
continuing with "central" filename version
inflating: lionheart_remake_linux64/data/splash.png
error: invalid compressed data to inflate
file #4: bad zipfile offset (local header sig): 5356
...
Ok, I reuploaded it, and checked its integrity. Fine on my side. Can you retry ? (sorry)
@DjThunder, I can confirm that the new version works. Thanks!
Actual Behavior
If I start the game in full-screen mode, I get a black screen. In windowed mode, the window is created (so I can exit the game with Alt+F4), but it does not appear on the screen. In either case, the music starts playing, so it is most likely a graphics / windowing bug.
Steps to Reproduce the Problem
Specifications
Further system information
Operating System: KDE neon 5.22 KDE Plasma Version: 5.22.5 KDE Frameworks Version: 5.87.0 Qt Version: 5.15.3 Kernel Version: 5.11.0-37-generic (64-bit) Graphics Platform: X11 Processors: 8 × Intel® Core™ i7-3635QM CPU @ 2.40GHz Memory: 15.5 GiB of RAM Graphics Processor: Mesa DRI Intel® HD Graphics 4000