b3dgs / lionheart-remake

Java remake of Lionheart amiga game
https://lionheart.b3dgs.com
GNU General Public License v3.0
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RotatingPlatformControlled invalid behavior #332

Closed DjThunder closed 1 year ago

DjThunder commented 1 year ago

Expected Behavior

RotatingPlatformControlled must slow down correctly when player not crouch. Player collision must be object priority on increasing height, but tile priority on decreasing height.

Actual Behavior

RotatingPlatformControlled slow down strange on player proximity. Player collision priority invalid.

Steps to Reproduce the Problem

  1. Play Original-7
  2. Go to first RotatingPlatformControlled
  3. Increase speed with crouch by staying in the platform middle
  4. Check collision with ground on rising and falling

Specifications