Closed MechanosG closed 1 year ago
You're completely right. There's not enough documentation for this.
I've updated the repository with a wiki, the relevant sections also include examples: https://github.com/b3spectacled/custom-spawns/wiki
Please open a new issue if you still have questions.
Thank you for the updates! Very much appreciated.
No problem, I've expanded the documentation a tad bit more to better explain the format of the biome/mob/tag IDs.
While I'm sure this mod helps a seasoned modder.. how is your average joe supposed to figure out how to use it?
For example, say I want to make Skeletons stop spawning completely.
Does this mean I have to add every single "biome identifier", just to make Skeletons stop spawning? How would one find out every single identifier? How does one find mob identifiers? Is there wildcards? Can I just slap a * in there, and have all biomes be recognized?
I really wish this mod had a "for Dummies" section. ~nervous awkward laugh