You can only block 1 mob from 1 biome per 1 rule. This is very inefficient. I think it would be better to aim towards a system like what the Mob Filter mod (for Fabric 1.19.3) has. That mod allows you to block infinite number of mobs from infinite number of biomes per 1 rule. Each rule would just be you specifying the set of conditions required to block a mob spawn. For example, one rule could be block a spawn if the entity is a creeper or bat (if no biome specified then its every biome by default)
Hi there, agree completely. I've added support for using biome tags instead individual biome ids for mob additions, removals, and modifications. Please see version 0.8+1.19.3.
You can only block 1 mob from 1 biome per 1 rule. This is very inefficient. I think it would be better to aim towards a system like what the Mob Filter mod (for Fabric 1.19.3) has. That mod allows you to block infinite number of mobs from infinite number of biomes per 1 rule. Each rule would just be you specifying the set of conditions required to block a mob spawn. For example, one rule could be block a spawn if the entity is a creeper or bat (if no biome specified then its every biome by default)