b3spectacled / modern-beta-fabric

https://www.curseforge.com/minecraft/mc-mods/modern-beta
MIT License
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Various spawning Issues with modded entities in Beta 1.7.3 worlds #140

Open Daralexen05 opened 7 months ago

Daralexen05 commented 7 months ago

The title explains it all. I have seen some spawning issues with modded entities on my current Beta 1.7.3 world. Specifically, Alex's Mobs and Friends&Foes. For example, Giant Squids and Frilled Sharks from Alex's Mobs are supposed to spawn below a certain y-level in oceans. However, I see them at the surface of oceans far beyond their normal y-levels. Maulers (Mob C) from Friends&Foes that spawn in Deserts use the wrong skin. They are supposed to spawn with a sandy skin to blend in with the environment. However, they spawn with their savannah biome skins. I have also never seen any of the Desert or Savannah mobs from Alex's Mobs such as the Tarantula Hawk, Roadrunner, Rhinoceros, or Emu in my world yet, even though I live near a Beta Desert and Beta Savannah.

Daralexen05 commented 5 months ago

Update: As for the Alex's Mobs animals, they have to be manually configured to spawn within Beta biomes within the Alex's Mobs config files. However, Forest, Artic, Aquatic, and Jungle mobs such as Grizzly Bears, Gorillas, and Frostalkers would spawn naturally in these biomes with no need for configuration. However, I had to manually configure Savannah, Desert, and Swamp mobs such as Elephants, Tarantula Hawks, and Caimans to spawn naturally in Modern Betas biomes. Mob C still spawns with incorrect skin regardless of biome, and Frogs can only spawn with their orange skin.