Open GoogleCodeExporter opened 8 years ago
Wow, thats cool! Gotta try it myself! How bout the
framerate? Any animated model yet?
Original comment by Gnic...@gmail.com
on 6 Jun 2010 at 5:29
No animated model for the moment. ~5fps with camaro model right now.
Original comment by juanigna...@gmail.com
on 7 Jun 2010 at 7:42
ok that sounds interesting, indeed. thanks for your work.
1.- It is intended to be final
Therefor you may register a custom renderer:
void setNonARRenderer(OpenGLRenderer customRenderer)
2.- because of 1. there is no need to access the AndARRenderer.
Though I'm open to sensible API extensions/changes. Tell me if the above is
not
working for you.
Original comment by tdomhan
on 7 Jun 2010 at 11:05
I don't think I can use nonARRenderer. Keep in mind that I use min3d instead of
AndAR
renderer in order to render models on top of markers. I'll rethink this ASAP
anyway ;)
Original comment by juanigna...@gmail.com
on 7 Jun 2010 at 11:31
Can you override ARObject to do your custom rendering on the markers? So you
would put your custom rendering code in the draw() routine of the new class.
Original comment by suzy...@gmail.com
on 8 Jun 2010 at 1:03
That's the biggest design problem. Min3d does the rendering at the render, but
AndAR does it at the object. I'm looking for a way to combine it without having
o touch the libraries code.
Stay tuned :)
Original comment by juanigna...@gmail.com
on 8 Jun 2010 at 3:07
you might create a class implementing OpenGLRenderer, which calls the according
methods of the renderer of min3d. now just add this class as a "nonARRenderer".
how about that?
Original comment by tdomhan
on 8 Jun 2010 at 7:58
I'm trying that way, gimme some hours :)
Original comment by juanigna...@gmail.com
on 9 Jun 2010 at 6:58
how are things going?
I released the AndAR Model Viewer as open source btw.
http://code.google.com/p/andar/source/browse/#svn/trunk/AndARModelViewer
Original comment by tdomhan
on 10 Jun 2010 at 7:34
Busy with other stuff :( I'll report ASAP.
Original comment by juanigna...@gmail.com
on 11 Jun 2010 at 8:10
whats happened with this btw?
Original comment by chris.cl...@googlemail.com
on 5 Jan 2011 at 10:35
I haven't developed nothing else :(
Original comment by juanigna...@gmail.com
on 5 Jan 2011 at 11:01
can you give the source code to load obj file with andar without marker?
Original comment by hendyevan
on 29 Mar 2012 at 3:46
dear juanigna...Could you use min3d with andar?
Original comment by s.masjed...@gmail.com
on 14 Dec 2013 at 9:35
Original issue reported on code.google.com by
juanigna...@gmail.com
on 4 Jun 2010 at 10:44