Closed huiyadanli closed 3 months ago
所有存储识别素材体的类都继承单例,方便在不同中的任务中直接调用素材
public class Singleton<T> where T : class { // 使用Lazy<T>确保线程安全的延迟初始化 private static readonly Lazy<T> _instance = new(() => CreateInstanceOfT()!, isThreadSafe: true); public static T Instance => _instance.Value; // 保护的构造函数,防止直接实例化 protected Singleton() { } private static T? CreateInstanceOfT() { return Activator.CreateInstance(typeof(T), true) as T; } }
所有存储识别素材体的类都继承单例,方便在不同中的任务中直接调用素材