Closed sswires closed 6 years ago
I would love to support this, but I have no access to the private endpoints and thus could not test.
I would have to rely on pull requests or some developers trusting me with their publisher keys.
On Fri, Mar 16, 2018, 5:33 PM Stephen Swires notifications@github.com wrote:
Hi,
This library seems very useful for interacting with the Steam API for public endpoints but there are however a lot of publisher endpoints for publishers of games on Steam. See here: https://partner.steamgames.com/doc/webapi
Some interfaces such as IGameInventory and IGameNotificationsService only contain methods that can be called with publisher keys. Other interfaces, such as ISteamApps have publisher-only functions such as GetAppBuilds.
This would be a worthwhile enhancements for game developers wishing to use this library. Right now there are very few .NET Core compatible libraries abstracting the Steam Web API in this way.
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Hi,
This library seems very useful for interacting with the Steam API for public endpoints but there are however a lot of publisher endpoints for publishers of games on Steam. See here: https://partner.steamgames.com/doc/webapi
Some interfaces such as IGameInventory and IGameNotificationsService only contain methods that can be called with publisher keys. Other interfaces, such as ISteamApps have publisher-only functions such as GetAppBuilds.
Publishers can also use the https://partner.steam-api.com/ endpoint which doesn't have cached results. Calls to this endpoint must use a publisher key.
This would be a worthwhile enhancements for game developers wishing to use this library. Right now there are very few .NET Core compatible libraries abstracting the Steam Web API in this way.