Closed kaymarierose closed 2 years ago
Also interested in this, it seems rather complex because all pokemon entities in-game are displayed as pixelmon:pixelmon
, and they use their own rendering engine so sprites would have to be made/compiled manually (which could be simplified by using something like https://github.com/msikma/pokesprite to source the sprites from).
@One-Nub Even if all pokemon share the same ID, the variants might already be supported by default if the entity renderer returns a unique texture for each one. The number of pokemon is still huge though.
Fortunately the renderer does indeed return a unique variant-ID for each pokemon. Still a lot of pokemon to support, but I'm working on it!
I have decided to release support for this as a separate resource pack, as it would double the size of this one otherwise! You can find the repository here. I will provide a link to the curseforge page and close this issue once the project has been approved.
@babybluetit That's awesome!
@babybluetit You're awesome, thank you!
Thank you both for your kind words! The pack has now been approved, you can download it from here.