When rotating certain meshes, especially cubes, and you connect a link from one object to another, the link is offset by a slight distance. To be more specific, the links usually connect to a spot above the mesh. An example is as follows: https://playground.realtime.earth/linkDebug.html
When rotating certain meshes, especially cubes, and you connect a link from one object to another, the link is offset by a slight distance. To be more specific, the links usually connect to a spot above the mesh. An example is as follows: https://playground.realtime.earth/linkDebug.html