bada-studio / knights_support

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Suggestions and Improvements #4

Open siddartha1492 opened 6 years ago

siddartha1492 commented 6 years ago

I have been playing EOSknights from few days and I loved it. Better than many ETH based games. Some suggestions and improvements: 1) Frequent updates on Steemit channel. Even if there is a single news, post it on Steemit. Many Steemit users are also EOS users, so they will be more inclined to play EOSKnights. Encourage players to upvote your posts so it spreads even more.

2) Put up a full guide on how things works in EOSknights. If there is a roadmap or whitepaper then even better.

3) Instead of wallet name as ref code, have ref links. Easy to share across sites and also on ad networks. Also there should not be a limit of 30 referrals. The purchase of knight to get a referrals is already more than enough to discourage cheaters.

4) In order to increase knight sale, you can allow for different floors having different knights. So basically players can play on many floors at the same time!! More revenue for u guys.

5) The game can be made more versatile by having different enemies, pets shown along knights etc. Right now, it looks like just a loop running. Also having occasional boss fights be cool!

6) I am not sure if captcha appears randomly or only when we rebirth. But it should not appear randomly. Because many players just leave site open and knights fighting and then they are doing other stuff on net. So they might miss the captcha.

7) Be more active in discord as most crypto games are on discord. So it can be easier to invite players from those discords to EOSknights.

8) Post easy guides to make EOS account and play EOSknights. That will allow more users to play EOSknights.

9) The screen is very small for PC. So it doesn't feel u r playing. I think launching web version might be easier than mobile version.

Hopefully you will find the suggestions helpful. If so, my id "scattereos12" can have some free magic water!

mjshin82 commented 6 years ago

Thanks for the feedback 👍

  1. 30->100
  2. it only appears only when rebirth and sell an item or material.

Your suggestions were helpful. But about the free magic water, we didn't make ani API to change user's data by admin. Sorry about that.

siddartha1492 commented 6 years ago

That's OK. But then that also means you can't launch bounties to promote EOSKnights. For example, players can write articles or videos and can be incentivized by sending them some in game items or magic water. Between, aren't game items in token form which can be sent back and forth. If not, then does that mean we don't really own items. I am actually used to play ETH crypto games, so talking in that respect.

siddartha1492 commented 5 years ago

Would also suggest to keep inventory expansion price same. Doubling it after every expansion doesn't make sense. Not only it discourages players to expand but also game gets less revenue. Doubling works fine in level ups, synthesis etc. but not with real EOS.

Thaimon commented 5 years ago

Hi, I've been playing for just a couple of days now and I really like this game. I think it has a lot of potential and I hope to see many new features in the future.

Currently I feel like the marketplace is getting flooded especially the lower grade items and materials. This can make it difficult for new players to sell stuff. I think this needs to be addressed, especially if the game is going to grow more.

Overall I think the game needs more features which make players want to use their materials more when they progress further in the game and make them more scarce. This way the market place might stay more balanced and give new players enough opportunity to earn and spend in order to progress, while still rewarding the "die hard", committed long time players.

I have a couple suggestions:

  1. add some more features which require the use of materials and/or items, like daily missions to earn some water.

  2. Maybe add some other features which consume materials for something temporary like buffs, etc. Or add item durability which lowers with each rebirth and items can be repaired with materials and/or water.

  3. Add features which consume materials and can fail, losing the item and/or materials. Something similar to synthesizing and merging like "improving" which can increase the quality of the item and "enchanting" which can give the item special properties.

Maybe the special properties/enchantments can be re-rolled which again requires materials and/or water.

  1. I think there could be more quests, more frequently, maybe even weekly or daily and the payout could be higher. You (game maker) might earn less in the short term but in the long term this wil stimulate your game to grow faster and bigger and eventually earn more (better business model).

  2. Maybe add some more challanging quests in addition the the current ones. These challenging quests could require several items to be crafted and submitted for higher rewards.

  3. Maybe add challenges which could be similar to the current quests but player specific. Which the player can start by accepting the challenge and then needs to complete it in a certain amount of time.

  4. A rule for the community quests based on max player level or max floor level so new players have less competition and can receive a higher reward.

  5. Maybe add new type of quests which involves the use of the marketplace. To complete these quests the player sometimes has to buy a certain amount of item(s) or material(s) from the market place and sometimes the player has to sell item(s) or material(s). Some quest require any item or material and other quests require specific grade, type and/or price of the item(s)/material(s) in order to complete.

  6. Some more features for the pets, like feed them food or materials in order to reduce cool-down or temporarily buff them. Or ability to evolve pets in addition to increase their level.

  7. Maybe pet expeditions can have multiple outcomes, both positive and negative. While starting an expedition the player can choose between a few options with different risk/reward. When your pet succeeds you get the rewards, but when your pet fails you get nothing or even more negative effect like a longer cooldown, loss of pet lvl. Maybe your pet can die or run away and you have to get it back witch gacha all over again. The last outcome would off-course only happen with small chance and only if a player chooses the extremely risky expedition type.

  8. PVP where players can raid each-other for materials and/or water. Maybe players can use materials to build things to temporarily protect themselves against raids.

  9. For the dungeon maybe the ticket materials and dungeon rewards can rotate. So sometimes you need to use a few rare materials and sometimes you need to use normal materials but a larger amount to create a ticket.

  10. Guilds, Guild-wars, Guild -events, -missions, -quests, -dungeons, -bosses. This will also trigger people to invite their friends to join the game and join their guild.

  11. Maybe in addition to the "Trash" option for items add a "Salvage" option. If you trash you get some water, but if you salvage you get some materials back.

  12. Dungeon & Boss battle "consumable items". You can build these items with materials, when you use the item you get a slight advantage like a buff or revive a knight. After you use this consumable item it's gone.

  13. Dungeon & Boss co-op, start a battle with other players. Deal X damage together in a limited amount of time to win reward. Or beat dungeon X times together to win reward.

  14. Knight prestige. Reset knight to lvl 1 after reaching max lvl for slightly better stats or another special reward or special rank. This way players will keep trading all grade of items and materials even the older players once they have reset their knight(s).

I hope these suggestions are useful in order to improve the game and make it more enjoyable as well as more profitable for both committed players and the game maker.

I will keep on playing and maybe give some more suggestions later on.

Great work so far, keep it up!

Regards,

Thaimon

thaimonvlaar