Hi there - Great software - thanks for getting this port on 3DS!
I'm finding that when the keyboard is up (showing) on the lower screen, that area still controls the mouse. This is an issue for games that require keyboard input but still respond to the mouse movement. I'm specifically playing "head over heels" and finding that when I tap F3 to use the handbag, or F2 to fire doughnuts, my character is turning crazy directions as it responds to mouse input...
If the touch mouse input could be disabled on the keyboard portion of the lower screen (when the keyboard is "up") would be great. Alternatively, if the touchscreen mouse could be disabled as an option (for expample when the control stick is mapped to mouse function), that would do just fine too.
Hi there - Great software - thanks for getting this port on 3DS!
I'm finding that when the keyboard is up (showing) on the lower screen, that area still controls the mouse. This is an issue for games that require keyboard input but still respond to the mouse movement. I'm specifically playing "head over heels" and finding that when I tap F3 to use the handbag, or F2 to fire doughnuts, my character is turning crazy directions as it responds to mouse input...
If the touch mouse input could be disabled on the keyboard portion of the lower screen (when the keyboard is "up") would be great. Alternatively, if the touchscreen mouse could be disabled as an option (for expample when the control stick is mapped to mouse function), that would do just fine too.
thankyou!